Weekly Game Review: “12 chairs”

Year: 2002
Genre: Quest, Adventure
Discs: 2 CD(*.iso)
Developer: Saturn+
Entertainer: Buka
Requirements: Windows 98/Me/2000/XP, Celeron 300, ram 32 mb, Cd-Rom 4-x, DirectX 8.0
Hints: The bottom line: “12 chairs” – another game, produced jointly by “Buck” and “Saturn +” continues a series of animated quests. The passage contains spoilers to some parts of the game, so if you arent familiar with the game or dont want to know what to expect, recommended. As with second-generation video game consoles at the time, early home computer game companies capitalized on successful arcade games at the time with ports or clones of popular arcade games.[6][7] By 1982, the top-selling games for the Atari 400 were ports of Frogger and Centipede, while the top-selling game for the Texas Instruments TI-99/4A was the Space Invaders clone TI Invaders.[6] That same year, Pac-Man was ported to the Atari 800,[7] while Donkey Kong was licensed for the Coleco Adam.[8] In late 1981, Atari attempted to take legal action against unauthorized clones, particularly Pac-Man clones, despite some of these predating Atari's exclusive rights to the home versions of Namco's game. By 1988, the enormous popularity of the Nintendo Entertainment System had greatly affected the computer-game industry. The 1993 release of Doom on the PC was a breakthrough in 3D graphics, and was soon ported to various game consoles in a general shift toward greater realism. Although both Apple and IBM tried to avoid customers associating their products with "game machine"s, the latter acknowledged that VGA, audio, and joystick options for its PS/1 computer were popular.[22] In 1991, id Software produced an early first-person shooter, Hovertank 3D, which was the company's first in their line of highly influential games in the genre. There's been a much greater falling off of disk sales than anyone anticipated." A third attributed the end of growth in sales of the Commodore 64 to the console, and Trip Hawkins called Nintendo "the last hurrah of the 8-bit world". By 1993 PC games required much more memory than other software, often consuming all of conventional memory, while peripheral device drivers could go into upper memory with DOS memory managers. Chris Crawford warned that it was "a data-intensive technology, not a process-intensive one", tempting developers to emphasize the quantity of digital assets like art and music over the quality of gameplay; Computer Gaming World wrote in 1993 that "publishers may be losing their focus". Further improvements to game artwork and audio were made possible with the introduction of FM synthesis sound. These extras gradually became less common, but many games were still sold in the traditional over-sized boxes that used to hold the extra "feelies". The faster graphics accelerators and improving CPU technology resulted in increasing levels of realism in computer games.

Walkthrough:

This is a detective game in which you have a helper named Smart Alex. Using Smart Alex you can explore and analyze the items that were in your inventory, interact with different objects, turn on/off the flashlight, move to another location, get hints, and, in addition, to skip the puzzle. The game has a scoring system that determines what rank you get at the end of the game. The more points you earn, the higher the rating. Points are awarded for various actions, for example, collecting comic books, solving puzzles, etc. NOTE: At the simplest level of complexity you lose points for skipping puzzles and the use of Smart tips Alex. Also, you lose points for dying, regardless of difficulty level. Vorobyaninov decides to look for the treasure alone, but by chance he meets on his way tipster Ostap Bender. While many companies used the additional storage to release poor-quality shovelware collections of older software, or "enhanced" versions of existing ones,[28] new games such as Myst included many more assets for a richer game experience. Today, such extras are usually found only in Special Edition versions of games, such as Battlechests from Blizzard. However, the rise of the Creative Labs Sound Blaster card, released in 1989, which featured much higher sound quality due to the inclusion of a PCM channel and digital signal processor, led AdLib to file for bankruptcy by 1992. Without question, Nintendo's success has eroded software sales. These publications provided game code that could be typed into a computer and played, encouraging readers to submit their own software to competitions.[5] Microchess was one of the first games for microcomputers which was sold to the public. PC gaming currently tends strongly toward improvements in 3D graphics.. (The game Les Manley 2 satirized this by depicting two beautiful women exhaust the hero in bed, by requesting that he again explain the difference between extended and expanded memory.) Computer Gaming World provided technical assistance to its writers to help install games for review.[32] By 1996, the growing popularity of Microsoft Windows simplified device driver and memory management. A Koei executive claimed that "Nintendo's success has destroyed the [computer] software entertainment market". Players found modifying CONFIG.SYS and AUTOEXEC.BAT files for memory management cumbersome and confusing, and each game needed a different configuration. Later games combined textual commands with basic graphics, as seen in the SSI Gold Box games such as Pool of Radiance, or Bard's Tale for example.